Animation is a dynamic visual medium using photography to capture the incremental movement of drawings, models, or objects then sequenced to create the illusion of movement that can be recorded or stored in various equipment and formats.
Traditional Animation: In the 18th and 19th centuries pictures were drawn in sequence and “flipped” to make it look like they moved. Motion picture films began using a similar method by creating images on transparent acetate sheets photographed against still background.
Stop Motion Animation: Capturing the physical manipulation of real world objects to create the illusion of movement; one method used is frame by frame photography. Some films you may have seen include The Nightmare Before Christmas, The Corpse Bride Wallace and Gromit and Coraline.
Computer animation: As the name suggests these are animations made via the use of computers and software. computer animation is divided into 2 segments:
2d animation: The manipulation of images and 2d vector graphics.
3d animation: Three dimensional graphics utilizing a rigged model to create the illusion of movement.
Matte Painting: A landscape representation of a set or location allowing filmmakers to create the illusion of an environment that is not present on the live action set. In addition, matte-painted images can be combined with live-action footage. Hopefully the effect is seamless and creates environments that would otherwise be impossible or too expensive to film.
Modeling: Using a specialized software to mathematically render a 3d model of props or characters.